RAM 1

Representation and control interaction in computer games
Hosted by CRAC
www.crac.org
ram@crac.org

Visby 5 - 9 November 2002
Most computer games are constructed utopias based on stereotypes set up by the fast-growing industry. However, modification of software and game engines is a practice of gaming culture interacting with these instances of normative and commercial control. 25 participants were invited to Visby in Nov 2002 to explore computer games as a medium and message. The starting point was the practice of modifying computer games and its relation to contemporary art. The workshops, seminars and parties were all held in collaboration with the GAME programme of Gotland University College.

RAM 2

A joker in the Global Bunker
hosted by Atelier Nord
www.anart.no
ram2@anart.no

Oslo 5-9 February 2003
In February 2003, 25 artists, writers and researchers came together in Oslo to focus and develop artistic strategies for networks and tactics of the media. The term global bunker points at the situation where ownership is no longer held by local capitalists but by networks of omnipresent speculants, where the revolution in transport have made the sites of production more or less independent from local resources and local markets, when the collective sites of work are disintegrated and replaced with individual, home based workstations through the use of global virtual reality networks, and when all sites are carefully defined in terms of their socio-economic use.

RAM 3

Reclaiming cultural territory in new media
Hosted by E-MEDIA CENTER
www.e-media.artun.ee
emedia@artun.ee

Tallinn 29 October - 2 November 2003
New media theory is built on a utopian vision of creating a new world and a new art with the help of technology. So what happens now when science fiction has become real? What promises were fulfilled and which ones were not? The aim of this workshop is to investigate future strategies and visions that can be used as tools for change in a future practice of media art, also looking into possible new and alternative approaches in media art education.

RAM 4

Survival Kit
Hosted by Olento
www.olento.fi
ram4@olento.fi

Helsinki 3-9 November 2003
Is survival in our media environment a question of fostering diversity of voices and opinions that are heard and distributed? Or perhaps a matter of lowering the barriers of entry by developing know-how, free software and low cost hardware? Do we need to become more skilled and self-sufficient in building our infrastructure, or perhaps the key to survival is to find alternatives to technology altogether?

RAM 5

Media Architecture: Managing interactive prosesses between physical and virtual enviroments
hosted by RIXC
www.rixc.lv
rixc@rixc.lv

Riga May 2004
The ART+COMMUNICATION festival in Riga organized by RIXC at the intersection of information networks and post-modern architectonics will form the basis for RAM 5 exploring locative media and the radically disorganizing potential (social, spatial & temporal) of ad-hoc wireless networking (for synchronization, interpersonal awareness & swarming), and use open-source mapping/positioning technologies to audioalize and visualize data in space.

RAM 6

SOCIAL INTERACTION
hosted by Vilma

Vilnius June 2004
The workshop will focus on cultural activities where artists involve local communities in art and social projects in order to implement alternative strategies of the new media context. The aim of the workshop is to investigate collective intelligence and how it involves computer literacy as a basic right in modern society.