The Media Centre [i]
8pm
no.space is the result of a quest to confuse 3D software
with the properties of space. 3D software is very aware of how objects
take up space, like in the real world, though there is one difference
with reality: in the virtual world different objects can reside
in exactly the same space. Not without consequences though: the
software cannot choose which object has priority, its confusion
starts to show itself in wonderful patterns as the objects’
surfaces blend together. Different sounds are used as controls to
play with the objects, moving them around the space, searching for
moments of unsortable geometry.
This work was made possible with support of the Netherlands
Foundation for Visual Arts, Design and Architecture.
Marloes de Valk is a Dutch audiovisual artist,
and member of digital art collective 'Goto10', currently based in
the UK. She studied Sound and Image at the Royal Conservatory in
the Hague, specialising in abstract compositional computer games,
HCI and crashing computers. Starting out as a visual artist who
played violin, she managed, after quite a few attempts involving
theatre and fine arts, to bring the worlds of sound and image together
by building her own digital instruments in which sound and image
are of equal importance; created in real-time, simultaneously influencing
and distorting each other. They depend on each other and are interchangeable
because they both consist of the same
material - data. Crashes and glitches are a big inspiration
in building these instruments. They show the processes behind the
interface of software and computer most clearly and create beauty
by accident.
http://no.systmz.goto10.org
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